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Mostrando postagens de agosto, 2019

UV Mapping Tutorial

UV Mapping Tutorial By Max In simple language UV Mapping is a process of projecting a 2D image to a 3D object's surface for texture mapping. The "U" and "V" simply means direction in 2D space like X, Y and Z in 3D space. You can't paint directly on the 3D model. The 3D model should be cut into a 2D flat surface. For example take World map. Our earth is a sphere but we have cut the sphere into a flat surface, that we call map.

Blender 2.80

Blender 2.80  By Max With Blender 2.80 now launched, we’re taking a fresh look at performance across the latest hardware, including AMD’s latest Ryzen 3000-series CPUs and Navi GPUs, as well as NVIDIA SUPER cards. That includes both CPU and GPU testing with the Cycles renderer, GPU testing with Eevee, and viewport performance with LookDev. Blender 2.80 CPU, GPU & Hybrid Rendering Performance Since Blender 2.80 came out of beta a couple of weeks ago, we’ve been working on wrapping-up some performance testing with the help of a dozen or so CPUs and GPUs. As with our look at beta performance a few months ago, we want to find out what hardware gets the job done the quickest, and also figure out which hardware will offer the best value for the dollar overall. Blender 2.80 might be a minor version bump over 2.79, but the reality is that this is such a massive update, it could have been called 3.0. From a performance perspective, what we care about for our testing is